12/30/2023 0 Comments Test mumble![]() Thanks for reading, i’ll do my best to add more infos though it’s really hard to do because i never faced the issue myself, but some friends of mine does have it every now and then, though i can’t find a reason why they would and i wouldn’t. ![]() It seems like there is a weird mumble interruption. What’s even weireder is that “mumbleDisconnected” wasn’t called. d) Randomly again, after waiting a little bit, the “mumbleConnected” get called and the pma-voice do is magic to restart the logic and set again in the right channel. c) Randomly (i can’t find a repro i’m so sorry), nothing triggered by script, Player 3 can’t be heard anymore either in game or on the mumble client, though he is still in the right channel. b) Player 3 can be heard both in game and in the mumble client channel 3 (checked using an external mumble client) We heard from users who record podcasts with our multi-channel audio recorder, players seeking realism with our positional audio in games, Eve Online players with huge. But low latency and gaming are not the only use cases it shines in. a) Player 3 is set in the channel 3 using NetworkSetVoiceChannel(3) Mumble was the first VoIP application to establish true low latency voice communication over a decade ago. Issue # 2 : using pma-voice with 2 players connected and on the same area c) Connecting on the same mumble using the external application, show that player 3 is actually in the root channel, so “MumbleGetVoiceChannelFromServerId” said the wrong information and break pma-voice logic. b) MumbleGetVoiceChannelFromServerId(3) does return 3 ![]() a) Player 3 has been set in the channel 3 using NetworkSetVoiceChannel(3) Category of bug : Mumble - Using pma-voice dev version b) Distant mumble server : Yes - Linux 4973 - Empty server Hello, want to report something that break pma-voice but seems to be related to FiveM/Mumble.
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